Or "I'm Here to Trade in This Hunk of Detritus."
So, the Sunday gaming group didn't meet, sadly.
But, on the positive side of things, I was able to trade "Lord of Magna: Maiden Heaven" away.
And that led me to this thought: I could write reviews of 3DS games on the blog!
"Why 3DS games?" you might be wondering?
Because I own one and don't have time to game at home. Ever.
SO, here goes:
"Lord of Magna - Maiden Heaven" for the 3DS
Normally, I love JRPGs and when I saw a game from XSEED that combined dating sim elements with JRPG elements with bowling elements, I was kinda big on that idea.
So I bought a copy.
Visually, the game is cutesy, using chibi characters. Which, you know, whatever. No big deal for me. Very vibrant.
The music is great, though. Beautifully scored.
And the combat? Using bowling to fight your enemies? Inspired. Mind you, it wasn't nearly as involved as I thought it was going to be. Mostly just setting up foes to fly into each other. Kind of wished that you actually used a bowling ball in combat.
Where this game fell apart, for me, was playability.
Not replayability.
Playability.
There are simply no choices that you make that actually affect the story.
You literally go from cut scene to fight to cut scene.
Very little to do between those points, except maybe buy healing items.
Worse, is that the box promised fully animated cut scenes, then delivered 3 seconds of animation every hour of play time.
And voice acting?
Forget about it.
You get about one line of that per 10 minutes of play.
In this day and age, and with how simple the rest of the game was, you'd think that XSEED could have gotten full voice acting and fully animated cutscenes.
And the combat, while innovative, was extremely repetitive.
You have special attacks, sure, but only once the story allows you to use them.
And there's only so much of knocking one enemy into another to rack up combos I can take.
Kind of a nit-picking point for me about this game: a near complete lack of 3D support.
For a game that is designed for a system that has been shown to really push dimensional boundaries, this game simply lacked 3D scenes.
Even with my slider turned all the way up, there was almost nothing showing :/
It makes me feel like XSEED dropped the ball there.
The game had a lot of promise, and the story seemed to be going somewhere (maybe?), but I just got so bored with all of the repetition that I made it about halfway into the game and traded it away. The quote at the top of the page is exactly what I told the store clerk when I walked in.
Final verdict: 3/5
Visual - 4/5: would have been better with actual 3D and maybe less cutesy characters
Audio - 5/5: great music and sound, even if voice clips were few and far between
Replayability - 0/5: if I couldn't even stomach playing the main game to completion, I dread to think what a NG+ would have looked like
Controls - 4/5: intuitive overall, but could have used more of the bowling mechanic
Story - 3/5: based on what I had gone through, the story was there, but it wasn't terribly original
And that's all for now!
Still working on older homebrew things (which I actually received suggestions on!) and getting my life in order after my move.
Until next time, gentlefolk :)
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