Morning everyone!
Like I said a while back, updates are going to be kind of sparse for now.
However, today I thought I'd share a real treat with everyone.
For the past 10 years or so, I (like many other gamers) have been attempting to create my own completely unique roleplaying game system.
And, for a very long time, I was struggling with getting it just right.
This past year, I decided to really revamp my efforts and dig in to design this game.
The one thing that hasn't changed in that whole time is the name of the game:
Chronicles.
Some of the original ideas that I had were to grandiose or complicated to work out.
As such, they were scrapped for a cleaner, simpler game that everyone could enjoy.
However, I tried to salvage as much as I could in a reasonable fashion.
Chronicles is a fantasy roleplaying game that uses mastery as the key mechanic.
Simply stated, it means that better training in a skill actually makes you better with that skill on average.
Your mastery is measured by the size of the dice that you roll when attempting a certain action.
And that's pretty much the key concepts on how to play.
I don't have anything resembling a playtest document ready yet, but plan to have one soon-ish if things pan out nicely for me.
However, I do have some pre-alpha testing that friends of mine and I had accomplished a few weeks ago. I plan on putting up a summary of what happened then, as well as their initial thoughts about the game itself.
So, until next time, stay classy readers :)
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