Morning, everyone!
Sorry that my 4e-to-5e conversion project is taking so long. Between work and moving into my first real house, things have been hectic. Like I keep saying. However, I should have the roughest of drafts done up for the races sometime by the end of the week.
If all goes well.
Now, onto other things: the Sunday group met up for gaming. This week, Ulic was back in but Trinity was out. Also, the session was kind of short due to other obligations. Even so, we managed quite a bit of ground covering :)
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When last we saw our adventuring companions, they had just re-entered the dark caves below Rosewood.
And, not long afterwards, Ulic awoke on the pew.
After gaining his bearings, he went off to catch up to the group. He took the quicker way into the caves and ended up bumping into the party completely by incident.
Reunited, the party decided to finish "mapping" the first floor of the dungeon complex.
The first chamber they entered was filled with more of the violet fungi and shriekers that they had encountered earlier.
Hek, deciding that some mushrooms would be a great addition to his next dish, started flinging eldritch blasts about. And, given that mushrooms can't move, it was quite literally like shooting fish in a barrel.
When he was done, he entered the chamber to collect the spoils. Surprisingly, he also found 3 pieces of platinum.
M, using his keen rogue eyes, noticed a pouch of something near his feet. Picking it up, he discovered a full bag of dust of dryness. More on that later.
Satisfied with their haul, the party wandered the tunnels once more. This time, they discovered a room that was literally filled with rats. Swarms of them.
The party, having moved ever so sneak-ily into the tunnel outside the room, struck up a pretty solid plan to avoid trouble.
Hek, having the initiative, charged into the room and cast arms of hadar. Twice (using action surge).
Then, Sabah tossed in a fireball.
Between the two of them, they wiped out 18 rat swarms in the surprise round.
Which is pretty magical (pun aside).
But not as magical as Hek's player's next line - "Diplomacy - success!"
And then when we discussed marching order after that - "Hek in front, party in back."
After some hearty chuckles, the party resumed travel.
This time, they wanted to explore the tunnels near the chamber they found all the zombies in.
Down one side of it, they found a path that ended in what appeared to be a waterfall.
Smart adventurer sorts that they are, they decided to test it.
First, they threw a pebble with light cast on it through the waterfall. And it fizzled out. Antimagic?
Then, M stuck the end of "his" spear through it. And the end got melted off. Acid!
And it was then that I regretted some of my earlier DM-ing decisions.
M took five pinches of his dust of dryness and cast them into the waterfall.
He now has five pellets of compressed liquid ouchy.
Seeing no path beyond the waterfall (and deftly dodging a pretty sweet trap, might I add), the party left the vicinity and soon found a broom closet and another tunnel leading off from the room before the zombie chamber.
With some quick thinking, the party realized that the tunnel should come out behind the door that scratched when they knocked. So, they looked for a hidden catch or other lever to open it with.
M, being the rogue-iest of rogues, spotted the trigger before anyone else.
With Hek in place as a meat-shield, they opened the door.
It rolled slowly to the side.
Hek, using his demonically-fueled sight, saw several green, hairless gorillas beyond the door.
Unfortunately for him, they saw him too.
He charged them, they charged him.
And nothing happened.
Rellon, using his expansive knowledge, tried to figure out what they were and was able to come up with a name and origin - dretch, demon.
With a quick look, he also established that there were about 12 of them in the room.
He shouted out "Can we talk?"
Ulic, finding his time to shine, charged one of the dretches and used his smite ability to cleanly sever the head of one from its shoulders. Very epic scene.
On his turn, Rellon dove into the room and flung a lightning bolt through several of the dretches. Despite their lightning resistance, he rolled well enough to atomize all of them.
At this point, we let Trinity grab the severed dretch head. Because, auto-pilot or not, that is pretty much exactly what everyone thought she would do.
This left five dretches standing.
Rellon, dusting his hands off, politely asked "So, ready to talk now?"
Interestingly enough, the dretches decided to listen.
Also interestingly, Rellon was the only party member capable of speaking abyssal.
With some quick smooth talking and promises of slaughter for good behavior (M said something about stringing them along), the five remaining dretches became the hapless minions of the party.
With these new (and possibly soon to be reformed?) demons, the party headed for the second floor, deep within the earth.
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And that's where we left off!
Not so much actually done in terms of finding the prophecy they were sent to find, but a genuinely bizarre and fun time was had.
But, what will become of these folks that traffic with demons?
And will they find the prophecy they have struggled to locate?
Until next time, may the dice fall in your favor :)
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