Showing posts with label Races. Show all posts
Showing posts with label Races. Show all posts

Thursday, October 8, 2015

Ask the Audience #3 - What NEXT?

Hello everyone!

So, my move has been pushed back a week. Which means I am another week without any of my books or notes. Which makes working on things a little difficult.

HOWEVER!
I'm still working on all of the stuff that I've posted up to this point.
Nothing else completed just yet, but I have quite a bit of ground covered on several things :)

Now, returning to the title of this post: Ask the Audience!

I just want to know: what would everyone like to see me homebrew next for 5e (previously called NEXT... see what I did there?)
Up-vert old material? Create something new? Bring something from your favorite fandom into the game? WHATCHUWANT?

I would like to focus on 5e D&D stuff (because I'm on a roll there), but I'm open to any suggestions or ideas :)

So, until next time dear readers.

Thursday, September 17, 2015

Quick Post and A Thing!

What? Two updates in one week?
Surely this is the golden age returning!

Sadly, no.
I'm just dropping in to deliver the rough draft of the

4e-to-5e Race Conversion Guide

which I had said would be up this week :)

I'm thinking that I might take a brief hiatus this coming week to pack my house and maybe work on some of my other projects (such as the first novel in a series of four that I'm writing [part 2 is already finished]).
I am not abandoning the blog or my homebrewing stuff.
But next week will probably just include an update on the adventuring group's shenanigans.
Assuming that we meet :)

Anyway, that's all I had for today.
I'll try to work on that guide and the other homebrew stuff on-and-off for the next few days, but don't expect miracles from me.
When I return to homebrew stuff, maybe I'll write up some 4e class conversions that need doing...

Until next time, readerfolk :)

Tuesday, September 1, 2015

New Job, New Things

Greetings internet people!

I have just started my second day of my new job as a job coach, and so far, so good. Seems like a lot to learn and get into the swing of, but nothing I can't handle.

Now, for the reason you folks read this blog: things related to gaming!

Even now, I'm finding forum posts from people that want to "up-vert" their character from 4e to 5e.
And, so, I have taken it upon myself to work out something for those wanting to do that (even if I'm late to the party lol)

So, later this week, I'm going to start converting 4e races to 5e compatible equivalents.
Due to copyright and what-have-you, I will not be using the same name that WotC used for their race, but I will include the 4e race name as a header to ease conversions.

So, be expecting that in the near-ish future.
Also, I will hopefully be working on/finishing my other homebrew items that need work.

Later on, I will start making assorted conversions to achieve properly converted classes, but I felt that the races would be easier.

So, until next time, may the dice fall in your favor :)

Tuesday, August 25, 2015

Difficulties in Getting the Group Together and Other Gaming Group Discussions

Internet people! How goes?

So, Sunday fell through.
As usual.

But, Hekatonchires' and Rellon's players showed up and we hung out anyway.
And discussed a campaign that Hek's player wanted to run.

For those of you that are familiar with Giant in the Playground, this campaign is called "The Test of Ice and Mettle."
For those of you that recognize that, you can stop reading now.

For the rest of you:
This campaign takes place in a fantasy-version of Scandinavia/Norway.
It is cold.
The whole thing is an escort mission.
Death is expected more often than not.
The classes are all homebrewed (and pretty freaking cool!).
The rest is pretty crazy (bloodlines, feats from anywhere, traits and flaws, one homebrew item, any race, etc.).
Full information here.

So, there's that.

I'm playing an eighth level Pengu (refluffed tundra halfling turned sapient penguin) Pathfinder with a major Titan bloodline and feats that focus on his "backstory" of being one of the spawn of Loki.
Might tack on some other stuff...

So... yeah...

Anyway, I've decided to stop saying that the group "will meet," because I'm constantly surprised.
However, I can say with certainty that I will not be doing any gaming this weekend, so any updates will be on completely random tracks :)

As always, may the dice fall in your favor!

Friday, June 19, 2015

The Long-Awaited Pathfinder Homebrew

Hello dear readership!

Sorry to be slow to upload this, but better late than never, right?
For your perusal, as promised, I have some homebrewed material for Pathfinder that I've been sitting on for some time.

To begin here are:
Some Random Races.

This list includes:
tilli - a race of faeries you may-or-may-not have seen somewhere before...
gurao - a wolf-people from some stories I've written
xartyyl - hulking blue brutes from another dimension (I think I got the idea for them from a random generator)
yrsig - cruel fey that once enslaved the xartyyl
the betrayed - the undead descendants of a necromantic empire (a race of undead that are balanced for playing at 11RP!)
enderen - a race of spiritual parasites that cause mutation in their hosts
the Ulganish trio - three races that were engineered to excel at one particular role
terox - very powerful beings that were built to fight in apocalyptic battles (also, an exercise for me to see what the biggest race I could build was :D)
dormin - a race of half-ghosts (not complete, they were an exercise to see what the "cheapest" monstrous race I could build was)

None of the races are in a clear, readable format like you would find in a PHB or some such. Some of them are also missing some bits of lore or rules data. But, here they are just the same!

Next, a base class that I built to utilize what I felt were an untapped resource in the Pathfinder game: race points.

I present:
The Chimeric

The class is kind of like a mad scientist that develops mutations as they gain levels. Such are the risks of experimenting on oneself.
This has been looked over by folks at the Paizo boards, and got many good reviews. It just needs some actual testing now.

And that's all I have for the time being.

As a PSA, avoid spending money on Steam summer sales. They don't treat your wallet kindly.

No gaming on Sunday, which should allow me some time to work up some stuff for my players.

I think I might start up my series of player interviews this coming week.

Until then, may the dice fall in your favor :)

Saturday, June 6, 2015

Psionics 5e Conversion, Part 3

Finally!

I'm sure at least one of you has been waiting for the final piece to the puzzle.
So, here it is!

Psionic Character Options

This includes three new races:
  • the bioengineered elan
  • the subterranean dromite
  • and the otherworldly synad
Also includes options for several classes, a pair of new feats, and may include some spells down the road.

As usual, this is a work in progress. I just felt like getting the rough draft on the site for your perusal. I was debating adding in another race or two, but these are the only three that really strike me. Maybe I could try to port over shardminds from 4e... or work on playable gith...

At any rate, no game on Sunday, so this will have to do to tide everyone over for now.

I do have a couple other homebrew projects for 5th edition D&D en route. Nothing too fancy.

So, dear readers, I have a question for you:
What would you like to see me homebrew next?

I don't have to stick to 5th edition D&D, it just happens to be where my current gaming is.
I could share some ideas I had for 3.X, or some other systems entirely.
Or I could post some of my own systems/creations. Most of them are REALLY ROUGH but some of them can be ran in their current iterations.

So, if you have any requests, just put them in the comments!

Until next we meet, may the dice fall in your favor :)

Tuesday, May 19, 2015

Magic of Incarnum 5e Conversion, Part 3

Good afternoon, people of the internet!

Today, I give you the final part of my Magic of Incarnum up-vert material.

So far, I've given you the incarnate base class (a master of raw incarnum) and a list of soulmelds for them to use... but nothing for anyone else.

What about the fighter who wants to channel incarnum to bolster his sword arm? Or the sorcerer who can use essentia to make her spells even greater? What about racial options?

Well, that brings us to today's post:
incarnum character options

Here, you'll find the following:

the duskling and mishtai races (with some artistic liberties taken on my part)
new archetypes for the barbarian, druid, fighter, monk, paladin, rogue, ranger, sorcerer, and warlock
a new fighting style
a new feat: Meldshaper Initiate
new spells

Currently, the race section and fighting style are the only parts that are complete enough to use, but I will keep cracking away at this project until it's golden.

As usual, feel free to comment, critique, and suggest to your heart's content!

I think I will do something much smaller for my next homebrew project... (he said with something large up his sleeves)

Sometime today or tomorrow, I will post an update on the Praerus campaign.
Until then, may the dice fall in your favor :)