Tuesday, May 19, 2015

Magic of Incarnum 5e Conversion, Part 3

Good afternoon, people of the internet!

Today, I give you the final part of my Magic of Incarnum up-vert material.

So far, I've given you the incarnate base class (a master of raw incarnum) and a list of soulmelds for them to use... but nothing for anyone else.

What about the fighter who wants to channel incarnum to bolster his sword arm? Or the sorcerer who can use essentia to make her spells even greater? What about racial options?

Well, that brings us to today's post:
incarnum character options

Here, you'll find the following:

the duskling and mishtai races (with some artistic liberties taken on my part)
new archetypes for the barbarian, druid, fighter, monk, paladin, rogue, ranger, sorcerer, and warlock
a new fighting style
a new feat: Meldshaper Initiate
new spells

Currently, the race section and fighting style are the only parts that are complete enough to use, but I will keep cracking away at this project until it's golden.

As usual, feel free to comment, critique, and suggest to your heart's content!

I think I will do something much smaller for my next homebrew project... (he said with something large up his sleeves)

Sometime today or tomorrow, I will post an update on the Praerus campaign.
Until then, may the dice fall in your favor :)

No comments:

Post a Comment