For information on the characters, go here (the character info page, also located at top).
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Session 1
Our heroes this time were Javier, Sabah, Trinity, and Hazmi.
The town of Rosewood (a trade hub located at the joining of two rivers) has been troubled by goblin raids of late. Livestock and supplies have been stolen from farms on the outskirts. The town militia (PCs) have received orders to put a stop to the problem.
Despite the urgency of this matter, Javier still woke up around noon.
Once the party was assembled, they set out to track down the goblins. Thanks to Javier's tracking skills, this was easily done. A slight hiccup occurred while trying to sneak up on the goblins when Javier stepped down on a rather noisy twig.
Javier climbed a nearby tree (this is all in a forest near town) to get a better look at what was going on. S/he saw a few goblins, all of which had their weapons drawn and were ready to fight their pursuers.
Outside the goblin's hideout, a scuffle ensued with some of the raiders that were late to return to base.
Everything seemed to be going well for the party (except Javier, who can track goblins but can't hit them with eldritch blasts apparently :/) when one of the goblins gave a whistle.
Some of the bushes animated- twig blights that the goblins had fed and made into allies.
The party was now boxed in by the twig blights and the goblins, turning the tables a little.
However, with some well-placed spells from the casters and hammer attacks by Trinity, the enemy's assault was once again broken, and two of the remaining goblins were able to retreat into their cave.
After a moment to catch their collective breaths (and to have Javier climb down the tree), the party resumed the hunt.
They entered the cave, Hazmi and Sabah using their own methods to produce light.
The entry chamber was largely devoid of any signs of life, with a few large rocks scattered here and there.
Opposite the entrance, there were two different tunnels the goblins could have gone down.
After some discussion and attempted tracking, Javier had the idea to fire an eldritch blast down one of the tunnels to see what might be down that way.
A carrion crawler.
An over-sized, paralytic-tentacled centipede.
Sabah, who was standing at the entrance to that particular tunnel, took the first attack. Thankfully, her shield prevented the paralyzing touch of the tendrils from hitting home. However, she still took damage from a bite attack.
Trinity threw her throwing hammers, hoping to blind the thing. However, she only managed to upset it. She then charged the beasty.
Hazmi used ray of cold and magic missile to good effect during the fight, helping to level the playing field.
Javier's luck with eldritch blast continued, either missing or rolling little on damage.
The carrion crawler, seeing the fighter as a greater threat to itself than the cleric, moved to engage. It missed once again with the tentacle attack, but struck a critical hit with its bite, dropping Trinity in a single attack.
At this moment, Javier's luck turned around, his/er eldritch blast scoring a solid hit.
Battered and nearly dead, the two sides ended up retreating - the party out of the cave (Trinity in tow), and the crawler back into its hole.
Deciding that the party was ill-informed and under-equipped for this mission by their superiors, they returned to Rosewood to lick their wounds, rest, and gripe at their commander (the pub owner, of course).
And that's it for the first session. It was pretty brief, but everyone had some fun. Some of the players had some complaints/mild confusion (a problem when moving from one edition of a game to another), but with a little digging into the rules, we were able to clarify things.
Tomorrow, I'll upload the second session. After that, everyone will be caught up with our current status.
Until then, may the dice fall in your favor :)
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