Friday, May 8, 2015

Praerus D&D 5e Campaign Notes, Session 2

Alright, when last we left off, the party was recovering from a brutal fight against a carrion crawler.

For this session, the party consisted of Trinity, Saito, Eos (whose default disguise is that of a warforged), and Hazmi.

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After a night of recovery, the commander/bartender gathered the party members up for a bit of good news (nice and early): a shipment of supplies for the militia had just come in from Grandfield, and they would be allotted four healing potions. Trinity ended up holding onto them for the group.

Trinity, a vengeful fire burning in her heart, led the charge back to the caves in the woods.

The party entered the caves once more and took a look around.
The blood, splinters, and shrapnel of the previous day's fights still littered the floor.

After a lengthy debate fueled by Trinity's desire to slay the carrion crawler once and for all, the party decided that pursuing the goblins was the more prudent course. However, she did pick up a boulder to lug around, as she had been wanting to throw it at the carrion crawler the other day.
Thankfully, after the first session's debacle with eldritch blast, they had a pretty good idea of which tunnel to travel down.

They marched for some time, Trinity at the lead, boulder in hand.
Eventually they came to a wide chasm, the light from Hazmi's arcane focus too little to pierce the depths. The path split here, left and right.
In a moment of ingenuity, they placed Trinity's boulder on the left fork to act as an ambush deterrent, and explored to the right.

The path eventually led to a broad landing, but nothing else. Eos looked for any sign of a secret door, and was perplexed that there was nothing.
Disheartened by the dead-end, the party returned to the fork.

After re-positioning the boulder, our heroes continued on the left fork.
This path went into some tunnels for a little while, but eventually opened onto a chamber where a pool was being created by two streams.
Uncertain of the location of the goblins, they spent some time looking around.
And, instead of enemies, they found treasure! Some copper and silver bits had found their way into the streams, as well as a set of carved bone dice.
However, there was still no sign of the raiders.

The party took another moment to discuss their course of action before deciding to look at the landing again.

This time, Trinity's sharp eyes found a cleverly disguised wooden panel that opened onto a tunnel. She, of course, kicked it down and threw her boulder down the stairs that followed.

This not only shattered any pretense of stealth, but also deafened Hazmi.

Undaunted, the party continued down the way, Saito helping Hazmi navigate without his hearing.

At the bottom of the stairs, they found a primitive bone-chime alarm that the goblins had rigged. With a little effort, they were able to no only disarm it.
This floor was carved from the rock, with much more uniform tunnels and doorways. And, yet again, there was a divide in their path.
The boulder was placed on the right path, and the bone chimes were rigged to help alert them to ambushes. Now ready, the entered the room on the left.

The chamber was filled with half-eaten and rotted carcasses of the various animals that had been stolen. The place stunk.
With a little searching, a humanoid body was found. Trinity threw another carcass onto it, to check if it was still moving or some sort of trap. Thankfully, nothing of that sort happend. However, it appeared that the body was fused to some sort of armor...
Saito took a closer look and discovered that the armor was the sort found on warforged.
Sufficiently creeped out, the party returned to the divide, but not before Saito grabbed a small piece to examine later.

This time, however, Trinity was unable to lift her boulder, the exhaustion of lugging it around finally catching up to her. She was a bit upset about that, but soldiered on just the same.

The tunnels eventually opened onto a grand edifice, some sort of nexus to the tunnels the goblins had built. The chamber echoed with the pounding of war drums.
There were two obvious tunnels, and the one opposite their entrance was glowing softly, as if a fire were at the other end.

Eos, enterprising scout and master of stealth, decided to check out the source of the glow.
He discovered a forge the goblins were operating. Two of the small thieves were sharpening scimitars at that exact moment.
Then, three arrows sailed past Eos' head. Thanks to all of the noise they had been making, a few of the goblins had taken up arms.
Eos decided to beat it back to the party and ended up having another arrow catch him square in the back.

Combat eventually broke out, but was handled quickly enough. A few magic missiles from Hazmi helped to even the playing field, while the fighters continued to do what they do best. However, it was Eos that truly shined during combat, his rapier slaying three of the five goblins with a single thrust.

After the fight, there was a scream from Hazmi - he had stayed back in the main chamber and was still deaf.

Eos then walked over to Trinity, grabbed a healing potion, and chugged it.

And, that's where we ended the second session!
What became of Hazmi?
What was the thing they found back in the meat room?
And how will the other half of the party ever catch up?

All this and more answered when we game next!
Due to Sunday being Mothers' Day and some other scheduling troubles, we won't be meeting this week.
On the plus side, that means you, our readers, are caught up with us. Another plus is that this will allow me time to work on and upload some homebrew stuff for your critiquing and usage.

So, until we meet again, may the dice fall in your favor :)

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