Now, to unveil the latest of my LARGE homebrewing projects for the 5th edition of D&D:
PSIONICS
Why bother, you may ask?
Isn't this easier done with a sorcerer using spell points, you may ask?
What's with all the questions, you may ask?
Well, to break my thought process down for you fine folks:
- I've looked at several homebrewed psionics conversions, and they all fall very short of what I was looking for. Mostly because they...
- Use magic folk to do psionics? It is a nice, simple refluffing that way. But what I bring to the table is...
- Ari Marmell. That mad genius. In a discussion that was brought up (at GitP, I believe) on the subject of psionics in 5e, the legendary Mouseferatu (author of some things from 3.5 that I LOVE) made one, simple suggestion on how to make psionics unique in 5th...
- And I ran with it.
- Also, psionic combat is back in a way that I hope will be easy for new players to grasp and appealing to neckbeards such as myself.
And so, I present to you my take on:
(Yes, I went with the class name of yesteryear.)
I hope that I make at least one person out there in the vastness of the internet happy with this.
Just like with the incarnum options, this will be updated regularly and I will release the next two parts in a steady-ish stream.
Until then, may the dice fall in your favor :]
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